
STEAM Curricula
- Designed on modern educational foundations
- Suitable for multiple age groups
- Based on hands-on practice and projects
- A student book and a teacher's guide
Viedma VIEDMA builds a sustainable, modern learning environment that connects children with technology from their early years and develops their mental, creative and practical abilities.
We specialize in developing advanced curricula, led by the STEAM curriculum, and we offer project-based learning experiences connected to coding, science, technology, engineering and math.
We are developing an interactive online learning platform and provide training programs and consulting for teachers and parents, as well as complete solutions to build, equip, staff and operate STEAM learning centers.

To be the leading regional platform for STEAM education for children, and to help prepare an innovative, thoughtful generation able to build the future with science and technology.
To provide a smart, complete learning ecosystem that enables students to:
Everything a school needs to apply STEAM inside and outside the classroom.



An educational framework that integrates disciplines so students tackle real life with scientific thinking, engineering design and mathematical logic, turning theory into real projects.
Understanding natural phenomena through experiments and analysis, and applying physics, chemistry and biology.
Using modern tools and systems, and applying software and digital devices in design.
Design thinking and problem-solving by building models: design, build, test.
Creativity, design and storytelling to present ideas and projects with confidence.
Developing logical thinking and using calculations and data to support conclusions.
Designed on the latest educational theories, inspired by NGSS standards and NSTA resources, and integrates with official school curricula without conflicting with them.
Analysis, evaluation, creativity, problem-solving and scientific communication.
Starts with scientific and technical basics and grows into engineering thinking and mathematical analysis.
Assessment through hands-on performance, projects, formative tests and self-assessment.
Students receive a verified certificate after each level, building their achievement record.
Every activity reflects science, technology, engineering and math working together.
Customizable to students' needs and learning styles.
Projects inspired by environmental, energy, health and community challenges.
Strengthens understanding of science and math concepts in the official curriculum.
Science experiments, environmental solutions and innovative designs of tools and models.
Follow the steps in order; at the end you'll find the model's program (coding blocks).

A complete box that turns the science lesson into a hands-on experience: students build electrical circuits, run the motor and bell, and discover magnets, electromagnets and generating electricity. Aligned with the electricity and magnetism topics in elementary science curricula.






And other experiments: the hand generator, the compass, the magnetic car, magnetic levitation, static electricity with a balloon, the metal-plate battery, and conductors and insulators.
Electric motor · hand-crank generator · electric bell · buzzer · hidden circuit box · electromagnet · two bulb holders · two knife switches · two battery holders · multi-base · compass · magnetic needle · magnetic car · U-shaped magnet · large and small bar magnets · two ring magnets · magnetic levitation stand · 6 wires and 2 clip wires · 4 copper and 4 zinc plates · 4 2.5V bulbs · two LEDs · fan · two balloons · paper clips · screwdriver · experiment guide · storage box
The standard edition does not include: the electric bell, the buzzer, the hidden circuit box and the electromagnet.
A hands-on course in which students learn the basics of structural engineering and simple machines by building real models: stable shapes, strong walls, levers, pulleys, wheels, gears and racks, then run their models with a motor and battery. Each activity has science goals, building tasks, an experiment, recording results and an extension question.













By the end of the course, students build complete machines such as a tower crane, an elevator and a fan, and explain how they work.
A fun course for young children in which they build, with big, safe blocks, the construction machines, vehicles and animals around them: an excavator, a bulldozer, a crane, a helicopter, a sailboat, a dog, a bird and a dragonfly. Children learn to use a screwdriver, arms and rotating parts, and get to know each machine's function and safety rules.












