Curriculum Development
The Viedma STEAM curriculum from kindergarten to grade 12: student books and teacher guides, plus custom curricula for your organization's needs.
Discover the curriculum →Complete services, from curriculum and courses to center equipment and kit supply.
The Viedma STEAM curriculum from kindergarten to grade 12: student books and teacher guides, plus custom curricula for your organization's needs.
Discover the curriculum →Hands-on courses in robotics, coding, electronics and AI, at school or in our centers.
View the training programs file →From space study and identity design to equipment, operation and staff training.
View the centers file →STEAM kits, robots, controller boards and 3D printers for schools and labs.
Visit the store →An equipped learning trailer that moves between schools and provinces: 10 training days and 75 students per course.
Project details →Training teachers to deliver STEAM activities and manage projects in the classroom.
Request a program →Interactive digital content, videos, quizzes and student progress tracking for blended learning.
The complete ecosystem →Preparing gifted students and FRC robotics teams for local and international competitions.
Competition courses →Consulting for schools, organizations and parents on applying STEAM education.
Contact us →The Viedma smart teacher, plus smart companions for kids, youth and seniors.
Browse products →Coming soon
A complete system to set up and run STEAM centers in schools and organizations: from space study to operating the center and training its staff.
Click to view the full Viedma centers file · 13 pages
Science & experiments lab
Robotics & coding zone
Technology & apps zone
Arts & innovation spaceCurriculum, talent discovery courses and STEAM lab equipment.
FRC robotics courses and competition team preparation.
Educational initiatives and STEAM centers at the regional level.
Sponsoring courses and mobile centers as part of social responsibility.
The mobile center and subsidized educational programs for the community.
Follow the steps in order; at the end you'll find the model's program (coding blocks).

A complete box that turns the science lesson into a hands-on experience: students build electrical circuits, run the motor and bell, and discover magnets, electromagnets and generating electricity. Aligned with the electricity and magnetism topics in elementary science curricula.






And other experiments: the hand generator, the compass, the magnetic car, magnetic levitation, static electricity with a balloon, the metal-plate battery, and conductors and insulators.
Electric motor · hand-crank generator · electric bell · buzzer · hidden circuit box · electromagnet · two bulb holders · two knife switches · two battery holders · multi-base · compass · magnetic needle · magnetic car · U-shaped magnet · large and small bar magnets · two ring magnets · magnetic levitation stand · 6 wires and 2 clip wires · 4 copper and 4 zinc plates · 4 2.5V bulbs · two LEDs · fan · two balloons · paper clips · screwdriver · experiment guide · storage box
The standard edition does not include: the electric bell, the buzzer, the hidden circuit box and the electromagnet.
A hands-on course in which students learn the basics of structural engineering and simple machines by building real models: stable shapes, strong walls, levers, pulleys, wheels, gears and racks, then run their models with a motor and battery. Each activity has science goals, building tasks, an experiment, recording results and an extension question.













By the end of the course, students build complete machines such as a tower crane, an elevator and a fan, and explain how they work.
A fun course for young children in which they build, with big, safe blocks, the construction machines, vehicles and animals around them: an excavator, a bulldozer, a crane, a helicopter, a sailboat, a dog, a bird and a dragonfly. Children learn to use a screwdriver, arms and rotating parts, and get to know each machine's function and safety rules.












